How to fix templates

In this section, you can post suggestions for changes or new features you would like to see implemented in the game.
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How to fix templates

Postby Sentinel » Fri Apr 22, 2016 5:07 pm

The answer is hinted at by what dev has already done in adjusting the army templates as kingdoms grow/shrink in war. The template for each unit is increased or decreased proportionately.

Therefore:

1) Eliminate summoning and alchemy mechanisms for creating units. All units should be population-based, e.g. a tower takes 5 people. Rationalize however you want.

2) Now that you've done that, remove all ceilings currently in place. Population is your ceiling. Other ceilings would only be needed for unbalanced units, so balance them.

3) Eliminate unit costs. This avoids a potential usability conflict. Whether on offense or defense, war shrinks population, so civilian unit training costs will not affect usability.

4) Big slider. Percentage of population devoted to army.

5) Sliders for each kind of discovered unit. These too are proportionality sliders, setting the percentage of army to go that unit.

6) Apply the proportions for (4) and (5) after every attack, for both sides. Apply the proportions for (4) and (5) after every turn.
6a) Possibly, provide buttons for the rebalancing functions, and a checkbox to make them automatic.

7) You're done.

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Re: How to fix templates

Postby Admin » Sun Apr 24, 2016 10:23 am

What exactly this is planned to accomplish?

Making all units population based will once more introduce the problem of defense: either you commit everything to army and leave yourself open for magic, or split the population and will be defeated by a smaller kingdom with entire population in the army.
'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: How to fix templates

Postby Drac » Tue Apr 26, 2016 8:52 am

But now you can't hit up. As the army power is very low. Army power shouldn't be limited in that way it is. Its not invade with full pop on army that is the problem in dl1. So don't limit on stuff that isn't a problem. The problem in dl1 is high coined champ on small acre that hit up for the strength of the champ not because they use full army. Remove the enroll tab so use unemployed directly enrill them only make more clicks and take time. And everyone hate stuff that waste your time. And increse army power or remove that limit. Limit how much you can cast. You pop you should be able to use in any way you want. In army or mages or builders


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