Spells may be too strong

In this section, you can post suggestions for changes or new features you would like to see implemented in the game.
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Spells may be too strong

Postby Ireland » Wed Apr 27, 2016 2:55 pm

It seems it's too easy to break someone at this point and you may want to think about making spells a bit weaker.
"May you have the hindsight to know where you've been, the foresight to know where you are going, and the insight to know when you have gone too far."

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Re: Spells may be too strong

Postby Admin » Wed Apr 27, 2016 11:15 pm

I had the same thought last time I contemplated magic. Limits on destruction spells have not been implemented yet. Once they are there, things should be much more reasonable.
'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Spells may be too strong

Postby Drac » Thu Apr 28, 2016 9:37 pm

Yes spells seems to destroy all siege very fast. Not many cast and all pop and siege gone.

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Re: Spells may be too strong

Postby loonytonks » Thu Apr 28, 2016 10:01 pm

Rof is defo to strong it was distroying a building with every cast

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Re: Spells may be too strong

Postby Admin » Fri Apr 29, 2016 8:31 pm

That was actually intended that way to test the destruction of buildings. :-)
I didn't want to have to RoF a test kingdom 20 times to check if building destruction worked correctly (and for a long time it didn't)...
'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Spells may be too strong

Postby loonytonks » Fri Apr 29, 2016 8:45 pm

Ohhh ok didnt no that bit lol


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