Units and Battle

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Lolo
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Re: Units and Battle

Postby Lolo » Wed Apr 06, 2016 8:45 am

It is possible to wage war with same frequemcy in hc and normal realms
Are we wise when quiet or when speaking?

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Re: Units and Battle

Postby Admin » Wed Apr 06, 2016 10:09 am

'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Elion
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Re: Units and Battle

Postby Elion » Wed Apr 06, 2016 12:18 pm

...Won't changing races require start over on evolution ? Which would be un advisable just before a war...
It's not a bug, it's a feature ! ;)

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Re: Units and Battle

Postby Admin » Sun Apr 10, 2016 6:40 pm

Changing a race is supposed to be a BIG, well thought through change, not a tactical move. We want players to know who they are facing when the war is already declared.
'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

Lolo
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Re: Units and Battle

Postby Lolo » Sun Apr 10, 2016 6:57 pm

Right. Thanks
Are we wise when quiet or when speaking?

Orcam
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Re: Units and Battle

Postby Orcam » Thu Sep 15, 2016 11:16 pm

Could you tell us how exactly casualties are calculated? Seems strange that I lose more units with higher defense :/


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