Developer diary

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Re: Developer diary

Postby Admin » Thu May 05, 2016 9:09 pm

Lots of coding today. Fixed some bugs and made a big step towards balancing destruction spells (targeting different unit types).
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Code, code, code...
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Sun May 08, 2016 6:24 pm

I had yesterday off (I do get a Saturday off every few weeks ;-) ) and today was mostly about the DL1 Tournament.
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Tue May 10, 2016 6:37 pm

As we mentioned before, there will be a land purchase lock on all realms. Above some threshold it will only be possible to gain land through war either directly (taking from your opponents) or indirectly (through purchase using Valor).
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Buying land with Valor
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Wed May 11, 2016 8:24 pm

Today was spent adjusting army template adjustment.
We want make managing your army as quick and easy as possible.
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Templates
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Thu May 12, 2016 8:01 pm

We don't want any raid or invasion to be a surprise (in terms of what army you are going to send to fight), so we have added a preview of the force you are about to dispatch.
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Re: Developer diary

Postby Admin » Mon May 16, 2016 7:14 pm

When the melee units break through opposing side melee, they get an additional attack, which from now on will be accompanied by the "Trample!" effect, to make it more intuitive visually.
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Trample
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Re: Developer diary

Postby Admin » Fri May 20, 2016 10:40 pm

Lots of time spent over last two days getting the unit stats right...
This will certainly be an ongoing process during the Beta, but we want to start proper testing with units that won't require a MAJOR revamp.
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Tue May 24, 2016 1:13 pm

Today we moved from the old monitoring system to a professional third party service, which will look over the health of our servers and services.
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Monitoring
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Wed May 25, 2016 12:00 pm

Finally have a good way of deploying test clients for iOS devices!
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033.jpg
iOS testing
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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Re: Developer diary

Postby Admin » Fri May 27, 2016 8:35 pm

iOS version of Beta client has been approved! :-)
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034.jpg
iOS Beta
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'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.


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