Alpha test: Phase 2

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Alpha test: Phase 2

Postby Admin » Thu Apr 14, 2016 9:08 pm

We are closing in on the end of first week of the testing.

There was a lot of issues reported, most of which we were aware of, however some of them caught us by surprise. After introducing a number of additional debugging tools and pushing first updates we are starting to find ourselves comfortable with the new system.

We're happy to see the reception, your words praising game's looks and speed are the greatest reward we could wish for (with Temple still being offline ;-) ).

It is time to move to the next stage of testing. Already we seem to have the most critical issues taken care of. By the end of the week we should have the war mechanic functioning to the degree allowing actual planning and fighting. This will be a good time to wipe the Alpha realm and start from from scratch.

On Sunday we want to restart the realm with something akin to Tournament rules, where kingdoms begin with massive resources, a lot of turns and easy R&B. This should allow everyone to start at a decent size and form similar size alliances, something we really need if we want to test "real" war mechanic. After the reset free turns will not be available in the Temple.

Once this test is concluded (in another week?) we might be ready to start the open Beta, where more advanced parts of the gameplay will be put to the test.
'I'll have it up in no time.' is an official term of the United Blood Elf Engineers' Union. It should not be interpreted as a reasonable estimation of the actual time it will take to complete a task in any way, shape, or form.

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